There’s never too much going on, and despite some slim RPG ideas, much of RoboCop: Rogue City revolves around shooting, lots of shooting. Teyon really succeeds in making you feel like your playing in the RoboCop world it's design is wonderful. RoboCop: Rogue City rises about its flaws All delivered in a deadpan way that is partly deliberate and perhaps a little unintentional, the result of a Double-A developer budget. This game’s miniature quests have you giving out Hallmark Card advice to tramps and, well… saving cats. Remember those satirical news montages from the Paul Verhoeven movie that showed the metal lawman saving kittens? Well, Teyon is all in. The script really helps elevate RoboCop: Rogue City past the occasional poorly animated scene or texture glitch.īeyond simply shooting apart its detailed environments and gunning down criminals, RoboCop: Rogue City offers a mix of challenges and quests that embrace the licence and evoke a sense of place. When an OCP executive dies, you'll overhear their work colleagues debating if a bonus is still on the cards. You'll interrupt drug dealers debating macroeconomics and radio ads encouraging children to plan their funerals. Time spent between the main missions is where Teyon is really having fun. While the shooting is fun, time spent outside of combat is where the game's charm comes through.
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